/* Copyright 2022 iwatake2222

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

    http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
==============================================================================*/
#ifndef PROJECTION_MATRIX_H
#define PROJECTION_MATRIX_H

/*** Include ***/
#include <cstdint>
#include <cstdio>
#include <vector>

#include "matrix.h"

namespace ProjectionMatrix {
    /* All functions return 4x4 projection matrix*/
    Matrix Orthogonal(float left, float right, float bottom, float top, float z_near, float z_far);
    Matrix Frustum(float left, float right, float bottom, float top, float z_near, float z_far);
    Matrix Perspective(float cx, float cy, float fovy, float aspect, float z_near, float z_far);
}

#endif
